PLAYLAST LIGHT
LEVEL01
SAFE0 / 6
ABOARD0 / 2
DANGER
SCORE0000
RESCUE ALL SIX BEFORE THE STORM
Sail the boat. Launch rescues. Get everyone home.
FUEL 100.0%DECK CLEAR
LEVEL 1 / SET SAIL

Tap a destination. Your boat sails there.

FLIGHT SCHOOL

Bring them home.

Sail the boat. Tap water to set a destination. Your first boat move or successful launch starts the level. Change course any time, even while the helicopter is flying. Use Hold position to stop the boat.

Tap a crew to rescue. The circle shows range from the helicopter’s current base. The helicopter picks up the crew and heads for your boat by default. If the boat is unavailable, a clear pad can serve as its return base. You can move the boat while it flies.

Choose where to land. Tap a gold H pad or your boat during a rescue to choose its drop-off. You can choose before or after pickup, until landing begins. People count as saved when they land. Tapping another crew during flight selects it for later; tap again when the helicopter is ready.

Pads are safe havens. After landing at a pad, the helicopter refuels for one second and stays there. Launch your next rescue from that pad, or tap the boat to fly back to it. Pads are reusable: each arrival adds up to 8% fuel. Waiting at a pad does not refill the tank continuously. Even with a full tank, you can move to a pad to use it as a base.

Keep rescuing. The compass and purple storm show danger. Takeoff, pickup, landing and refueling need clear skies. A crew lost to the storm cannot be rescued, but you can save the others. People already delivered stay safe. A storm-covered flight deck is unavailable, but the boat is still there. Keep operating from a clear pad; the boat can be used again if its deck clears. Save all six for a perfect clear.

Watch your fuel. The boat and helicopter share one tank. An order needs enough current fuel to finish safely with an 8% reserve. Fuel from a pad is added after landing. The game checks every flight and destination change. Remaining fuel carries into the next level.

Try another route. Replay a level with the fuel you had at its start. Find a faster rescue order or a shorter flight.

Keyboard: Arrow keys choose a boat destination; Enter sails there. Tab to a crew, pad or boat; Enter or Space gives that order. After a blocked flight, Space retries the selected target. P or Escape pauses. Switching away or rotating your phone also pauses.