PLAYLAST LIGHT
LEVEL01
SAFE0 / 6
ABOARD0 / 2
DANGER
TIME0.0s
RESCUE ALL SIX BEFORE THE STORM
Sail the boat. Launch rescues. Get everyone home.
FUEL 100.0%RANGE 100%DECK CLEAR
LEVEL 1 / SET SAIL

Tap a destination. Your boat sails there.

FLIGHT SCHOOL

Bring them home.

Sail the boat. Tap water to set a destination. Your first boat move or successful launch starts the level. Change course any time, even while the helicopter is flying. Use Hold position to stop the boat. Sailing over people in open water rescues them straight onto the boat. People on land need the helicopter.

Tap a crew to rescue. The bright circle shows current range from the helicopter’s base; it shrinks as fuel is used and grows after refueling. The faint outer outline shows full-tank range. The orange circle shows boat range while you are at a pad. The helicopter hovers for one second to rescue the crew and heads for your boat by default. If the boat is unavailable, a clear pad can serve as its return base. A crew beyond a pad’s range can be reached via the boat when the complete trip is safe. Otherwise the order waits while you sail into range. The rescue countdown runs while the storm moves. You can move the boat, choose a landing site or queue another crew during the hover.

Choose where to land. Tap a gold H pad or your boat during a rescue to choose its drop-off. You can choose before or after pickup, until landing begins. People count as saved when they land. Tap another crew during flight to queue one rescue. It launches after landing and refueling. Another crew replaces that order; Cancel order clears it.

Pads are safe havens. After landing at a pad, the helicopter refuels for one second and stays there. Launch your next rescue from that pad, or tap the boat to fly back to it. Pads are reusable: each arrival adds up to 8% fuel. Waiting at a pad does not refill the tank continuously. Even with a full tank, you can move to a pad to use it as a base.

Keep rescuing. The compass and purple storm show danger. Takeoff, pickup, landing and refueling need clear skies. People already delivered stay safe, but a stormed-in crew means retrying the level. A storm-covered flight deck is unavailable, but the boat is still there. Keep operating from a clear pad; the boat can be used again if its deck clears. Rescue everyone to advance. Each retry uses the same coast and storm.

Watch your fuel. The boat and helicopter share one tank. An order needs enough current fuel to finish safely with an 8% reserve. Fuel from a pad is added after landing. The game checks every flight and destination change. Each new level and retry starts with a full tank.

Try another route. Replay the same level with a full tank. Beat your time with a better rescue order or boat course. Records rank complete levels first, then the fastest total time.

Keyboard: Arrow keys choose a boat destination; Enter sails there. Tab to a crew, pad or boat; Enter or Space gives that order. After a blocked flight, Space retries the selected target. P or Escape pauses. Switching away or rotating your phone also pauses.